KidSmart- GUIDE TO EARLY LEARNING AND TECNOLOGY

TEACHERS – INTEGRATING TECHNOLOGY

How can I make computers a part of my regular classroom.

Adult Participation

How do I make sure children get adult help when playing with the computer?

Overview:

Adult participation is as important with computers as with any other material in the early childhood classroom. Adult participation is as important with computers as with any other material in the early childhood classroom. Children need adult help to introduce them to new materials and new concepts, to gently push them towards new learning, to assess and value their skills and insights, to help them navigate issues of collaboration, to share their discoveries, and to discuss problemsand challenges. Children need adult help to introduce them to new materials and new concepts, to gently push them towards new learning, to assess and value their skills and insights, to help them navigate issues of collaboration, to share their discoveries, and to discuss problemsand challenges.

Conversation:

D.H.: I used to leave my kids at the computer. I figured they were engaged, on task, practicing valuable skills, so I didn’t have to spend time with them at that point, I could concentrate on other areas. Now I think I missed some important teaching opportunities. K.P.: Yeah, I thought the computer program does the teaching, so I don’t have to. And the computer is so motivating for kids that it’s tempting to just breathe a sigh of relief and let them do it while you attend to other kids. D.H.: Every now and then I’d have to help them with something like printing, or stop a fight. But that’s not enough. They need to show me what they can do. I have to make sure they try new things. I have to spend time with them, like with every other material. I realized they learn a lot more if I pay attention. I wouldn’t just ignore them if they were playing with blocks or painting either - and it’s the same here.K.P.: Yes, it’s a balancing act. Leave them alone some to consolidate what they’ve learned and then spend some time with them to help them move to new learning. The computer is really no different from anything else, it turns out. You can use it well or you can just use it for baby-sitting.

Teacher Tips:

It is important to spend time with children at the computer — it's the only way you can really observe what they're doing, how they solve problems and where they might be stuck. This is as important with computers as with any other activity. You might want to plan a series of short sessions with individual children or pairs of children at the computer. A planned schedule will reassure the other children that they too, will get special time with you at the computer. It's helpful to have a schedule that allows you to keep track of the sessions you have with each child. Some children may need more computer time with you than others, some because you've observed a lot of random clicking, others because they need encouragement to stick with something that is challenging to them. But all your children should have opportunities to learn with you at the computer. This gives you a chance to observe and learn about your kids and also gives them a chance to show off to you what they have learned and tell you about it. Finally, you might want to make sure that parents who have computers at home understand that spending time with adults at the computer is very important for children's learning.

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Having Conversations

How can I make computer activities part of the conversation in the classroom?

Overview:

It is important for children to talk about what they do on the computer. When they work alone , they often seem happily engaged, but its hard for a teacher to know what that child is learning. Asking the child to explain what the activity is about gives the child an opportunity to share knowledge. Alone, kids smile less and express less enthusiasm or pleasure at their own accomplishment. When they work in a group they share their sense of accomplishment with each other, discuss strategies, and help each other discover new possibilities. Talking with adults can help children understand their own ideas better. Asking questions and talking about their accomplishments can also open up new avenues of investigation. When children use "Baileys Make-A-Story," for instance, adults can ask children about the choices they make as they construct their stories and listen to a child tell a completed story, which may be much more complex in the childs mind than the pictures on the screen can show.

Conversation:

G.S.: I’ve noticed that the moment there are two ore more children at the computer, their enjoyment level goes up. When children play at the computer together, even though they have to learn to cooperate, they seem to have more fun.D.J.: I notice that it helps when I ask them to talk about what they’re doing on the computer because kids don’t always understand what the software is asking them to do. Sometimes that’s fine. Like in the cookies game, where you are supposed to put a specific number of jellybeans on the cookie, some kids just think they’re making cookies for the horse and the frog. They don’t know that when the frog gets the cookie, it means it has the wrong number of jellybeans. I think that’s fine for the younger ones. But it’s a good idea to ask them to anticipate who is going to eat the cookie. It helps them learn what to do if they want to feed the horse. G.S.: I also make sure they tell their parents about what they made on the computer, and we talk about it at circle time. Sometimes I spend time with a small group at the computer and then one child gets to do the mouse and we all talk about what to do. That’s how I try to introduce new games to them. It gives them an idea of what the game is about, at least.D.J.: I’ve never tried a small group at the computer. We’re not really set up for that, but it might be a good idea. I’ll just have to move it a little so there’s room for a couple of rows of chairs there.

Techer Tips:

You might want to plan to include conversations about computer-related activities regularly in your meetings or circle time. They might tell each other about opportunities to play with computers at home, when visiting friends or relatives, or at the library. Talking about computers can include discussion of what we use computers for (such as making things, finding out about things, playing games, getting and sending messages, etc.) Once you have a computer in your classroom, finding out about them, and what we use them for, might become part of your more general curriculum. There are field trips you might plan that would show children computers in different contexts, from visiting school computer labs to neighborhood stores that use computers or sell computers. You might want to help your children structure the kinds of conversations they have with each other when they are playing on the computer together in pairs or in small groups. They might need help making decisions about who gets to do what. If they are playing in a small group, the child who is driving the mouse might tell everybody else what s/he plans to do, and ask if they agree. If two children are playing together, the one with the mouse might ask the other one what to do rather than click without consulting with the other child.

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Curriculum Extension

How can I extend computer activities into the rest of the classroom program?

Overview:

Many of the software activities in "The Young Explorer" package can be extended to included activities that don't involve the computer. In"Sammys Make-A-Movie" children create a movie by putting pictures into a sequence. In this case, the completed movie shows a larva turning into a butterfly. "Sammys Acorn Pond" lets children explore animal life at a pond during all four seasons of the year. Butterflies are also featured in this program. In fact, it explains the same process that was animated in Make-A-Movie. Both of these activities could be used in a classroom unit on butterflies. In one classroom, the teacher brought in a three-dimensional model of the different stages of the butterfly metamorphosis. Looking at and touching such a model helps to make the transformation more concrete for children. These children made paper collages representing their understanding of what a larva looks like before its transformation. They also made paper constructions of the final butterfly stage. Their work was prominently displayed in the classroom to celebrate their achievement.

Conversation:

J.G.: In our lesson plan, we list the concept we’re teaching, and songs, stories, group activities, physical activities, construction, dramatic play and other things like that. I try to find a way to connect things from the computer to other areas in the curriculum.

B.W.: Yes. I made a board game that uses the same ideas as Trudy’s Jellybean Hunt. This way they get to experience the idea of directions in another way. And I have them play the jellybean game outside, in the yard. We make a chalk grid, 4 by 4, and one kid gets to place a football in a square and then another kid is the ant and a third kid gets to tell the ant which way to go, left, right, forward, backward. They love it.

J.G.: Yes, I think it’s really important to make the computer activities an integral part of the curriculum rather than just a skill-building exercise. I don’t want them to just learn number skills on the computer. I want them to use numbers as part of everything they do, like setting the table and paying attention to how many kids will sit there and how many plates and cups we need for them.

B.W.: We do our curriculum planning by themes. We did earthworms recently, everything from moving like a worm on your belly and singing songs about worms to measuring worms and observing them. We came up with questions about worms. Then we went on a field trip to a local pond and looked at some of the plants and animals there, including worms. The next day, when one child was on the computer, I saw that he was playing with Sammy’s Acorn Pond. I realized I could ask him to find the kinds of things we saw on our trip there. So the computer reinforced what they had seen on the trip.

Teacher Tips:

Using pictures from actual classrooms, here are concrete tips on how to extend and reinforce childrens computer learning using other kinds of activities and follow-up activities that provide children with different ways to learn and reinforce what they have already learned. Most software comes with a manual that contains more than just how-to instructions. It is probably a good idea to look at the manual or other materials for ideas, and suggestions for related activities. In some cases there are excellent suggestions for good off-line activities and extensions. Many childrens software programs also provide all sorts of printable material for children to play with off-line. If you want to make some related extension activities yourself, consider that children play computer activities on three different levels. On one level, they are learning how to use the software and the computer itself. That includes understanding whats on the screen as well as how to navigate through it: like knowing where to click to make things happen. On another level, children are learning the rules and skills required to play the particular game, whether it is a matching game, a memory game, a construction game or any other kind of game. For that reason, you might want to make sure that all your children are involved in learning the same concepts in many different kinds of activities, with and without computers.

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Computer Placement

How can I integrate the computer into the space and materials available in the classroom?

Overview: Creative play is central to young children’s development. A computer is one of many materials they can use for play and self-expression in the classroom. What does "creative play" mean when a child is using a computer? It means that the child sets the rules of the game, not the computer. Many of the "Young Explorers" activities can be set in an exploratory mode, instead of a game mode. In the exploratory mode, the child can determine the goal of her play, instead of learning how to play the game defined by the computer. In the exploratory mode in "Millies Make-A-Bug" children can give their bugs as many eyes as they want or redistribute the bugs body parts. Children can also engage in open-ended creative play by inventing a creature in "Baileys My Friend" or designing their own constructions in "Sammys Workshop" or "Millies Mouse House." Once a creation is complete, children can print it out to color, or use as an illustration in a story. Children can use computers for other kinds of art projects too."Baileys Kid Cards" lets children create greeting cards, but limits them to the pictures the computer provides . Teachers can expand children’s creative options by encouraging them to enhance their cards by coloring or decorating them with other art materials.

Conversation:

S.D.: Sometimes I forget that computers are toys. I always think of them in connection with working on reading and counting skills. But kids can really play with them, too, make things.

B.M.: My kids are younger. They love making things on the computer. They love printing out their bugs and robots. I have to turn off the printer sometimes!

S.D.: I make them come and get paper when theyre ready to print. They tell me how many pictures they want to make and I give them the paper. I always print outlines only - you know you can select that in the Adult Options - so they can color them and make them their own. We have a color printer, but I prefer that they do their own coloring.

B.M.: I have them print out some words, like "Happy Birthday," and they decorate it with their own pictures. I like that better than using clip art, which is all the same.

S.D.: I let them select pictures they like and then they dictate a story to me and I print it for them and then they color their story. Sometimes we make books that way, too.

TEACHER TIPS:

Using pictures from actual classrooms, here are concrete tips on how to encourage your children to take turns while using the computer. Taking turns is an important discipline. There are many ways of organizing turns for children. You might have sign-up sheets for all the free play activities or learning stations in your classroom. Some people have activity charts and children either write their names on an activity list or stick an icon representing them on it. Other charts have different icons representing different activities, which children can stick on a chart next to their name. Either way, it is important for children to have an opportunity to select and plan ahead. It is easy to make charts on the computer. Saving them also will give you a record of who played what, when and with whom, so that you can observe patterns over time and make sure that all children get a chance to play with their friends and be both the "learner" and the "teacher" at different times.

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Sharing Creations

How can I share children’s computer work with others?

OVERVIEW:

Sharing childrens creations by exhibiting them on the walls of the classroom is a good way to celebratetheir work. Children are fascinated by seeing their constructions emerge from the printer. Many of the computer programs allow children to print out a version of their work. "Millies Build-A-Bug" and "Sammys Workshop, ""Baileys Make-A-Story,"" My Friend" and "Kid Cards" all allow printing of constructions made by children. "Trudy’s Earth Scout" lets children print out line drawings based on the photographs they collect. Even when there is no wall space left, teachers can askchildren to talk about their creations during circle time before putting them into their folders.

CONVERSATION;

J.H.: My kids just love making cards in Baileys Kid Cards and giving them to each other and to their families. They love picking the clip art. Then they color them with crayons or markers. Sometimes I just have them print out words, like "Happy Birthday," and make their own drawings to decorate the cards. They like that too. And I think its important for them to know that their own drawing is just as good as the computers

T.Y: Yes, I worried about that too. But I just realized that the Adult Options menu - I forget the keys you press to get there, but its in the manual - lets you set the printer so the pictures come out as outline for the kids to color in.

J.H.: Yes, I prefer that to full color pictures, even though we have a nice color printer. The colored prints look nice, but I think its better for the kids to make them their own by coloring

T.Y: I don’t mind if they print out their creations, like Millies Build-A-Bug or My Friend in color because each child’s picture is a little different. And in Sammy’s Workshop, they can color their constructions on the computer, so then its fun to have them print out in color. Sometimes we make a whole collage of their different versions and talk about their choices

TEACHER TIPS:

Using pictures from actual classrooms, here are concrete tips on how to encourage your children to take turns while using the computer. It's important that children get an opportunity to share what they have made. The computer gives them many opportunities to make pictures and print them and then color or decorate them by hand. or in black & white outline to allow for hand coloring. Check the printing options of the programs your children are using. If you have a black & white printer and children expect to print a colorful creation they have made, they may be disappointed. See what kinds of alternatives you may be able to suggest to them to redirect this disappointment into an opportunity for further creation. You also may want to have a special place for exhibiting children's computer art. Since it is relatively easy to print out computer creations, you can plan special computer art exhibits so every child does not expect to hang every print-out on the wall of your classroom. Portfolios, folders in which children keep their artwork to take home and show their families, can become quite full very quickly if a child wants to save every print-out. You may want to have a conversation in which the child gets to weed out a thick portfolio and decide which are her/his favorite creations for inclusion in the "permanent" portfolio. Because it is so easy to make multiple copies of printed computer work, children may want to share their work with each other. Children often print out identical constructions and it is important to them to know which ones are theirs It is equally important to make sure that children acknowledge other children's work. For both reasons, signing work becomes an important habit. Children should learn to sign their work as soon as it comes out of the printer so that no confusion arises.

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Sharing Discoveries

How can I help children share their computer discoveries with each other?

OVERVIEW;

At meetings, children can share the discoveries they have made. They can display their printed work, or tell about what they have learned. When children share a discovery or an accomplishment, the teacher can ask if they want to show others how to do it and ask the other children whether any of them want to learn it too. Then children can then share their discovery in another way by teaching it to someone else. Peer coaching is an important part of learning for young children. Children learn well from each other though adult supervision is needed at times.

CONVERSATION:

J.N: I ask the children to tell me what they did on the computer each day at meeting time. That way I can keep track of what they’re doing and of who knows what program.

B.B.: I always used to ask the children to say what they did during the day at meeting time, any activity. But Ive noticed that the other kids have a hard time paying attention when I just ask them to say what they did. It doesn’t involve the other children in their process. They’re just sharing the results. So now I don’t just ask them "What did you do?" Now I ask them things like "I notice you were very excited about doing the movies. What did you find out about that?" or "what would you like to tell the group about that?"

J.N.: Can they talk about it like that? I think I have some kids who would have a hard time with that. But it might be a good idea to get them talking.

B.B.: They need time to learn it. First they just say what they did, but after a while, if I keep asking them guiding questions, they get used to sharing what they learned, not just what they did. Sometimes I start conversations in meetings by saying something like "I’ve noticed that a lot of the children like using the weather program. What do you like about it? What can you make it do?" I encourage them to talk about what they’ve discovered, not just what they’ve done. I ask: "Did anyone try something new on the computer today?" What did you do that was new? What did you find out?"

TEACHER TIPS:

Using pictures from actual classrooms, here are concrete tips on how to encourage your children to take turns while using the computer. Children should be sharing their discoveries of what they can do with computers with you, with their families and with each other. The children who have mastered a piece of software can then help other children learn to use it by partnering with them and by sharing their experiences with others during circle time. You also may want children to have the opportunity to share their discoveries with visiting adults by having the children give them a "tour" of the computer and explaining what they can do with it. Children who have computers at home may want opportunities to tell others about new things they have learned.

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Taking Turns

What are some strategies for taking turns when using the computer?

OVERVIEW:

Learning to wait is an important part of turn-taking. Some children watch others play while they wait, while others engage in different activities. There are several systems for determining when children have a turn at the computer. The teacher can post a schedule in a prominent place. Using a list, the teacher can select who will use the computer and when. Or children can sign up to use the computer in their free time. After children have placed their names on a master list, the teacher determines the order in which children will go. A third, more open-ended system of turn-taking, uses pictures to represent each of the children. Here children themselves determine when they will have a turn at the computer by placing their personal picture on a schedule

CONVERSATION;

G.H.: I started using the timer in the software, on KidDesk, to let the children know when their turn was up. But then I noticed that some of them were staying on an awfully long time. They figured out how to sign back on under a different icon when their time was up! So now I have to pay attention and make sure they really do take turns.

J.L.: I also have to watch when I have a child who takes over paired with a child who waits patiently. So I keep an eye out. Sometimes the more assertive child still works the mouse, even when it’s supposedly the other kids turn! They think they’re helping. Then I make sure the other kid's gets a chance! I mix it up. Ill pair a quiet, patient kid with a powerhouse to get them interested, but then I have to make sure to switch partners and let the quieter kid get a chance too - and give the powerhouse someone to challenge her.

G.H.: I used to let the older kids go to the computer when they were finished with their other work, but then I realized that wasn’t fair. That way the quickest kids always got to the computer and the slowest kids never got a chance. Now I have them sign up first come, first serve, but I make sure I think about whom I ask first when it comes to choosing activities because I know that the computer spots will be filled right away.

TEACHER TIPS:

Using pictures from actual classrooms, here are concrete tips on how to encourage your children to take turns while using the computer. Taking turns is an important discipline. There are many ways of organizing turns for children. You might have sign-up sheets for all the free play activities or learning stations in your classroom. Some people have activity charts and children either write their names on an activity list or stick an icon representing them on it. Other charts have different icons representing different activities, which children can stick on a chart next to their name. Either way, it is important for children to have an opportunity to select and plan ahead. It is easy to make charts on the computer. Saving them also will give you a record of who played what, when and with whom, so that you can observe patterns over time and make sure that all children get a chance to play with their friends and be both the "learner" and the "teacher" at different times.

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