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Selecting Software: Avoiding Violence
Many software programs have been designed
to avoid portraying violence as a solution to any problem. Nevertheless,
teachers have to make sure programs, possibly offered by parents
or other community members, do not inadvertently bring examples
of violence as a form of conflict resolution into the early childhood
classroom. This is no different from pre-screening books. Teachers
should not put an unscreened program on the computer any more than
they would put an unscreened book on their bookshelf.
The kind of violence portrayed in most
early childhood computer games may be very mild compared to the
kinds of games designed for older children. There is an important
difference, however, between seeing a cartoon character flatten
or dissolve to get through an obstacle and using physical force
to resolve a conflict or solve a conceptual problem. Children realize
early that cartoon characters can do things real people cannot do.
The image of using violence as an option when frustrated by a problem,
however, is reinforced by other things they see in the world around
them and is thus more likely to ring true to them. Good computer
games should model using one's mind to solve problems creatively.
To explore another Web site that deals
with this issue, please visit:
- Children's
Software Revue
This is the site of a magazine for teachers and parents that reviews
software. To get their software reviews, you have to subscribe
(and pay), but this site includes some free software reviews,
a free search page to find software according to title, age, publisher
or topic, and links to other software review sites, some of which
are free.
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